A Little About Game Audio Girl
My name is Kristen Quinn (formerly Quebe), and my career began in game audio as a Sound Designer at Monolith Productions. There I worked on such titles as F.E.A.R, Condemned: Criminal Origins, Condemned 2: Bloodshot, and The Matrix Online. Some of my responsibilities included content creation, implementation, voice over, foley, field recording, and acting as a multi-player team liaison for multiple development teams.
After my four year stay there I departed and accepted a contract at Microsoft Game Studios where I got to work with the Fable II team. I was responsible for maintaining communication with the developer overseas, sound effects implementation as well as some content creation. For Fable III, I became an Audio Lead, supervising two audio staff members, helping to drive audio system design, and assisting in defining and executing on the creative vision of the project. Shortly after shipping this title, I accepted a full time position at Microsoft working with both first and third party teams, helping to bring game worlds to life through the use of sound. Some of the titles I worked on during this time included Sunset Overdrive, Fable the Journey, and Kinect Star Wars.
In total I spent seven wonderful years at Microsoft, but afterwards I decided to pursue a new adventure. I joined the Riot Games audio team and worked there for close to four years on Legends of Runeterra as Audio Director. I was responsible for building the audio team for the project, establishing audio budget, managing three team members, working closely with gameplay and content teams to establish audio system needs. I worked with engineering to ensure a strong audio foundation and pipeline was in place.
After Riot I joined Polyarc as an Audio Director. I worked in the VR space for four and a half years. I very much enjoyed working with the team and exploring the possibilities of how to build heartfelt immersive experiences in VR. Moss: Book II made me think about storytelling in ways that I never had before.
Currently I’m an Audio Director at Bonfire Studios. I’m excited to work with such a talented group of game developers who really value the importance of community and connection both for players and the game development team.
I have a passion for video games having practically grown up in an arcade. I’m an avid pinball enthusiast and I enjoy participating in conferences that promote and support the games industry and game audio community.