News & Updates

 

Moss: Book II Wins Some Audio Awards!!!!

Moss: Book II won some audio awards at the Game Audio Network Guild awards show!!

Best Dialogue for an Indie Game
Best Music for an Indie Game
Best Audio for an Indie Game


To get to help share Quill’s story is a highlight in my career. More than that to work with this team and especially Stephen Hodde , Sun Kim , Morla Gorrondona, Jason Graves, Elise Kates, and Kyle Vande Slunt on the audio experience was an amazing fun time.



Moss: Book II VR Game of the Year

Moss: Book II won Best VR/AR at #thegameawards!! So proud to be part of the incredible team and studio. Congratulations to all the other nominees, and winners! You have put amazing work out into the world.
#vr #virtualreality #videogames


Moss Book 2 Launch Day!

I’m so grateful to have been a part of this project and so proud of this team. Hope you enjoy it!


Moss Book 2 Release Date March 31st 2022

March 08, 2022

Very excited that the Moss 2 release date has been announced! I’m so excited to get to share what we have been working on with everyone!



Moss Book 2 Announcement

July 08, 2021

Very excited that the Moss 2 reveal trailer was shown during the Sony State of Play. Feeling very grateful for getting to be a part of this project.


Reel Talk

May 13, 2021

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I will be joining Kevin Regamey, and Bryan Higa to take a look at two individuals websites and reels to provide feedback. We look at presentation, material selection, content of quality, and distinction. I hope you can join us. The stream will be hosted on Twitch.


Out of Play Area - A Game Dev Podcast

May 10, 2021

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Appeared on Episode 8 - Joined host Joh R Diaz where we talk about equitable hiring, my journey through the industry, and many other things. Hope you enjoy it.


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Reducing Bias in Game Audio Hiring

January 13 , 2021

I’m grateful to be a part of Polyarc Games and working with this team. We’ve been working on trying to reduce bias in our game audio hiring practices. Thank you Pro Sound Effects for helping support us in this endeavor.

Here is a link to the blog post discussing some of the practices we have introduced. 


So You wanna Make Games?? Episode 8 Sound Design

December 13 , 2018

Here is an episode from a video series that Riot put together. In this episode I alongside many talented Riot Sound Designers talk about audio for games.


GDC2015 - All Style, All Substance: The Audio Journey of the Vanity and Traversal System for Sunset Overdrive

Wednesday, March 4, 2015 11:00AM

This session is about the completely customizable movement system that was created for Sunset Overdrive. It will show how we designed a completely modular limb based system that was extremely scalable. It will go over a detailed footstep system that not only supported 9 behaviors across many material types but also supported six different shoe types. It will also look at the importance of audio when trying to support feedback around player progression. Mostly this session will show how we took a hero system that totaled over 9,000k assets and built it with the same number of people, kept audio performance in line and how that looks up against last generation games.


PAXDEV2014 - We're not so different after all: Sound Development Across Divergent Studios

Thursday, August 28, 2014

Console vs. mobile vs. web vs. PC, the battle rages on. But are these platforms and the companies that develop for them really so different? Using sound development as a launching pad, this panel aims to explore ways in which different studios and different platforms are actually more similar than different when it comes to game development.

PAXDEV


Post Magazine Interview

Yours truly was interviewed for the December issue of Post Magazine. We discuss the industry outlook for 2013 and challenges facing the games world.

Thank you for taking the time to check it out.


Game Audio Podcast - Origins

Wednesday, February 8th, 2012

We talk about how we got into game audio. We discuss how post houses and game studios are collaborating. There is also some discussion around diversity in games and the industry. - Shannon Potter – Soundelux DM, Kristen Quebe – Microsoft Game Studios, Fryda Wollf – Turtle Rock Studios, Post Production by Jack Menhorn

Game Audio Podcast


Fable III Interview on Designing Sound

Friday, October 7, 2011

This is an interview with the very wonderful Shannon Potter, my former boss Kristofor Mellroth and myself on the audio of Fable III.

Designing Sound Interview


GeekGirlCon: Girls Make Games Too

Panelists speak about their positions and professional experiences including: what skills are required for jobs, what it’s like being a women working in the games industry, how to get a foot in the door, and how the industry is changing for women.
Panelists: Kristen Quebe (moderator), Lienn LeflerCamille ChuClaire HummelMaegen WallingKim Swift